We are mid way through reimplementing our Personal Learning Environment (PLE).
The existing PLE provides an integrated set of facilities to support formal and informal learning. The system provides an integrated social networking service with profiles, groups, blogs, fora, learning spaces, and elementary assessment facilities.
Spaces, which are unique to the PLE, are multi-media multi-user spaces which can be used by learners to construct artefacts that are useful in the learning process. Spaces are sufficiently flexible in use to allow users to use them in a wide variety of ways. As such they incorporate the idea of users subverting their use to satisfy their own learning needs.
Introduction to Software Engineering
Development and presentation of a new Advanced MSc level course for the University of Manchester’s School of Computer Science. This course will cover topics in agile software development with an added emphasis on useful descriptions of system structure. An underlying rationale is to use experiential learning to teach teamwork skills, essential for both software engineering practice and for use during our students’ further learning activities.
current projects
Jorum
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Hedtek’s Personal Learning Environment
We are mid way through reimplementing our Personal Learning Environment (PLE).
The existing PLE provides an integrated set of facilities to support formal and informal learning. The system provides an integrated social networking service with profiles, groups, blogs, fora, learning spaces, and elementary assessment facilities.
Spaces, which are unique to the PLE, are multi-media multi-user spaces which can be used by learners to construct artefacts that are useful in the learning process. Spaces are sufficiently flexible in use to allow users to use them in a wide variety of ways. As such they incorporate the idea of users subverting their use to satisfy their own learning needs.
Introduction to Software Engineering
Development and presentation of a new Advanced MSc level course for the University of Manchester’s School of Computer Science. This course will cover topics in agile software development with an added emphasis on useful descriptions of system structure. An underlying rationale is to use experiential learning to teach teamwork skills, essential for both software engineering practice and for use during our students’ further learning activities.